Anna Amarande (
hauntedsavior) wrote2018-01-08 06:46 pm
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Entry tags:
recolle app, spoilers ahead
NO, FOR REAL, HUGE NIER AUTOMATA SPOILERS HERE THROUGH ENDING C/D, TREAD CAREFULLY
PLAYER
YOUR NAME: celene
18+?: Yes
CONTACT:
roseward
CHARACTERS IN GAME: None
RESERVATION LINK: Here!
YOUR NAME: celene
18+?: Yes
CONTACT:
CHARACTERS IN GAME: None
RESERVATION LINK: Here!
CHARACTER: CANON SECTION
NAME: YoRHa Type A No.2, or simply A2
AGE: Unspecified, but probably designed to be in her 20s
CANON: NieR: Automata
NAME: YoRHa Type A No.2, or simply A2
AGE: Unspecified, but probably designed to be in her 20s
CANON: NieR: Automata
CANON HISTORY: A wiki link! And then, uh, also some supplemental information about the stage play because NieR is like that.
CANON PERSONALITY: At first glance, A2 can be read as cold, distant, and angry, and it wouldn’t necessarily be wrong. Her single-minded desire to kill every last machine she meets leaves her with apparently little concern for anyone else she might encounter unless they get in her way. Full of contempt towards the organization that created her, viewing them as betrayers, A2 is completely aware of her purpose as a tool to be disposed of in the greater scheme of the Machine Wars. Humanity is extinct and YoRHa only exists to give all these androids some sort of purpose, no matter how much of a hollow lie it is. A2 and every other android are all just pawns in some enormous war game being perpetuated by the machines, and her combat data will be fed right back into the terminal to keep this whole charade going when she dies.
The only problem is that she doesn’t plan on dying anytime soon. Now that she knows the truth behind why she was created, she’s reclaiming the purpose of her original mission and taking all her rage out on the machines, not just for herself but for her fallen squadmates and friends from the initial descent to Earth during the Pearl Harbor Mission. She’s seen the logic virus, perpetuated by the machines, take her friends’ sanity from them and force them to their deaths. She knows that YoRHa isn’t going to help anymore, that they never really wanted to help in the first place; that her actions have branded her a traitor. If she dies, it’s going to be on her terms, and she’s going to take down as many machines as she can before it happens. She’s not losing anybody else.
Which might be why, when an infected 2B staggered up to A2 and begged for death, A2 obliged. She knew the suffering that androids infected by the logic virus went through and showed 2B mercy. And 2B, in her dying moments, granted A2 ownership of both her sword and all her memories—which was when things... changed for A2. With the memories, the thoughts and “emotions” of another android mingling with her own, A2 found her own processes and priorities beginning to morph. She became more sympathetic towards, if no one else, one particular machine that wasn’t hostile and had no desire to fight back. She reached out to one other person, an old war friend, for help when she normally wouldn’t have come back to that camp for anything. So maybe it just helped her come to terms with things that were already there.
As the sole survivor of the Pearl Harbor Mission, A2 carries a heavy and permanent weight on her shoulders. She isolates herself to avoid attachment, but also to hide from the fact that there are people she left behind and people she couldn’t save. If enough people know her as a dangerous enigma, something that should be observed from a distance (if at all) and feared above all else, then she can carry on with her own mission alone. She can make her own decisions, severed from the Bunker’s network as she is, and she can define her own purpose. If she never gets involved, the only person she has to answer to is herself. But it’s a lonely existence, and with 2B reminding her of what it feels like to have a companion, it’s not much of a stretch to say that she finds herself looking for one. Someone to share the world with. Someone to help her see that Earth is more than just rust and blood and filth.
Not that she’ll ever tell anybody any of this. It’s easier to speak roughly when she speaks at all, to taunt her enemies and alienate her allies, to deal with it all on her own because she doesn’t need any help, damn it.
SKILLS/ABILITIES: All YoRHa androids have enhanced durability, strength, and speed compared to a standard human being. A2 is an attacker-type unit, which means she’s incredibly good with weapons (swords, axes, spears, combat bracers) and personally has a collection of 40 of them, including her bare fists. With these weapons comes the ability to taunt enemy machines, forcing their attack power to rise and their defense to lower. It’s a risky move, but it’s extremely powerful if applied correctly. (It could be argued that she does this just with a voiced threat, but pointing her weapon in the enemy’s direction seems to be an integral part of the process.)
Since her entire consciousness is data and her body is mechanical, she also has the ability to modify her core processes with plug-in chips to confer upon her special bonuses to her combat abilities and otherwise enhance how she interacts with the world around her. These have both memory and power limits, so she can’t make herself glaringly overpowered without removing some other, more essential functions to make space. Her CPU itself is a plug-in chip; if it’s removed by anybody, she will shut down on the spot, forcing her consciousness to be uploaded into a new, replacement chassis with none of her prior plug-in chips or other physical effects.
The last ability, like taunting, is unique to attacker units and is called Berserk Mode. Activating Berserk Mode sends her system into overload, rapidly deteriorating her other processes at the expense of channeling all her energy into attack power. It’s the ultimate risky move and should only be engaged as an absolutely last resort, but it makes her much more dangerous and deadly to anything at the other end of her weapon for as long as it lasts. When it wears off, her body will be in a weakened state, drastically limiting her movement for a short amount of time before she’s able to recover properly—and she still won’t have regained her health.
A2 also has a companion that won’t be joining her on this expedition. It’s known as a Pod (Pod 042, to be specific) and it’s a small floating machine that provides tactical support through energy bullets, missiles, lasers, enemy analysis, communication channels, and situational input. Pod 042 is a learning, speaking machine that will, sometimes at great length, make sure A2 is acting within protocol and progressing properly. It feels the need to dumb its speech down for A2 to understand what it’s saying, and she won’t miss it.
CANON PERSONALITY: At first glance, A2 can be read as cold, distant, and angry, and it wouldn’t necessarily be wrong. Her single-minded desire to kill every last machine she meets leaves her with apparently little concern for anyone else she might encounter unless they get in her way. Full of contempt towards the organization that created her, viewing them as betrayers, A2 is completely aware of her purpose as a tool to be disposed of in the greater scheme of the Machine Wars. Humanity is extinct and YoRHa only exists to give all these androids some sort of purpose, no matter how much of a hollow lie it is. A2 and every other android are all just pawns in some enormous war game being perpetuated by the machines, and her combat data will be fed right back into the terminal to keep this whole charade going when she dies.
The only problem is that she doesn’t plan on dying anytime soon. Now that she knows the truth behind why she was created, she’s reclaiming the purpose of her original mission and taking all her rage out on the machines, not just for herself but for her fallen squadmates and friends from the initial descent to Earth during the Pearl Harbor Mission. She’s seen the logic virus, perpetuated by the machines, take her friends’ sanity from them and force them to their deaths. She knows that YoRHa isn’t going to help anymore, that they never really wanted to help in the first place; that her actions have branded her a traitor. If she dies, it’s going to be on her terms, and she’s going to take down as many machines as she can before it happens. She’s not losing anybody else.
Which might be why, when an infected 2B staggered up to A2 and begged for death, A2 obliged. She knew the suffering that androids infected by the logic virus went through and showed 2B mercy. And 2B, in her dying moments, granted A2 ownership of both her sword and all her memories—which was when things... changed for A2. With the memories, the thoughts and “emotions” of another android mingling with her own, A2 found her own processes and priorities beginning to morph. She became more sympathetic towards, if no one else, one particular machine that wasn’t hostile and had no desire to fight back. She reached out to one other person, an old war friend, for help when she normally wouldn’t have come back to that camp for anything. So maybe it just helped her come to terms with things that were already there.
As the sole survivor of the Pearl Harbor Mission, A2 carries a heavy and permanent weight on her shoulders. She isolates herself to avoid attachment, but also to hide from the fact that there are people she left behind and people she couldn’t save. If enough people know her as a dangerous enigma, something that should be observed from a distance (if at all) and feared above all else, then she can carry on with her own mission alone. She can make her own decisions, severed from the Bunker’s network as she is, and she can define her own purpose. If she never gets involved, the only person she has to answer to is herself. But it’s a lonely existence, and with 2B reminding her of what it feels like to have a companion, it’s not much of a stretch to say that she finds herself looking for one. Someone to share the world with. Someone to help her see that Earth is more than just rust and blood and filth.
Not that she’ll ever tell anybody any of this. It’s easier to speak roughly when she speaks at all, to taunt her enemies and alienate her allies, to deal with it all on her own because she doesn’t need any help, damn it.
SKILLS/ABILITIES: All YoRHa androids have enhanced durability, strength, and speed compared to a standard human being. A2 is an attacker-type unit, which means she’s incredibly good with weapons (swords, axes, spears, combat bracers) and personally has a collection of 40 of them, including her bare fists. With these weapons comes the ability to taunt enemy machines, forcing their attack power to rise and their defense to lower. It’s a risky move, but it’s extremely powerful if applied correctly. (It could be argued that she does this just with a voiced threat, but pointing her weapon in the enemy’s direction seems to be an integral part of the process.)
Since her entire consciousness is data and her body is mechanical, she also has the ability to modify her core processes with plug-in chips to confer upon her special bonuses to her combat abilities and otherwise enhance how she interacts with the world around her. These have both memory and power limits, so she can’t make herself glaringly overpowered without removing some other, more essential functions to make space. Her CPU itself is a plug-in chip; if it’s removed by anybody, she will shut down on the spot, forcing her consciousness to be uploaded into a new, replacement chassis with none of her prior plug-in chips or other physical effects.
The last ability, like taunting, is unique to attacker units and is called Berserk Mode. Activating Berserk Mode sends her system into overload, rapidly deteriorating her other processes at the expense of channeling all her energy into attack power. It’s the ultimate risky move and should only be engaged as an absolutely last resort, but it makes her much more dangerous and deadly to anything at the other end of her weapon for as long as it lasts. When it wears off, her body will be in a weakened state, drastically limiting her movement for a short amount of time before she’s able to recover properly—and she still won’t have regained her health.
A2 also has a companion that won’t be joining her on this expedition. It’s known as a Pod (Pod 042, to be specific) and it’s a small floating machine that provides tactical support through energy bullets, missiles, lasers, enemy analysis, communication channels, and situational input. Pod 042 is a learning, speaking machine that will, sometimes at great length, make sure A2 is acting within protocol and progressing properly. It feels the need to dumb its speech down for A2 to understand what it’s saying, and she won’t miss it.
CHARACTER: AU SECTION
AU NAME: Annalise “Anna” Lehmann
AU AGE: 26
PHYSICAL DIFFERENCES: She’s a human instead of a prototype android, so her body isn’t artificial and there aren’t any seams or battle damage. Her hair is dirty blonde rather than stark white.
AU NAME: Annalise “Anna” Lehmann
AU AGE: 26
PHYSICAL DIFFERENCES: She’s a human instead of a prototype android, so her body isn’t artificial and there aren’t any seams or battle damage. Her hair is dirty blonde rather than stark white.
AU HISTORY: Anna grew up outside of the city with two supportive, if overbearing, parents who just wanted to do what was best for their daughter. Maybe without realizing it, their hands were pretty heavy in guiding Anna through school, pushing extracurriculars on her, and preparing her for a prestigious college experience at Recolle University studying military history. Both of them were historians and found an enormous amount of fulfillment in analyzing and preserving all this information, digging up primary sources and piecing together firsthand accounts of battles from the people who actually fought in them—and Anna went along with it because she wanted to make them happy. She might have gotten into the occasional fight in school when people decided to take teasing a little too far, but her parents were always able to smooth things over. With her parents’ support and admittedly pretty solid grades, she ended up with a near-full ride at RU.
When she moved to the city, though, things started to change. They usually do, but not quite like that; this was Anna’s first experience without her parents—her first real taste of freedom. She didn’t have to study military history. She didn’t have to do a lot of things that her parents had insisted were necessary. It was a pretty cliche story, but she realized that, now that she was a legal adult living a couple hundred miles away from her family, she was kind of the one in control of her own destiny. She kept up her studies, but she let herself indulge in other interests, like the observatory and the woods. She skipped a couple of classes; she kissed a couple of girls. And after a few semesters, without much debt to worry about, she ended up dropping out of college to start figuring out what she actually wanted to do with her life. Her parents still aren’t very happy with her, and things are still tense even most of a decade later. But she’s happier now, more or less.
She still lives in Birch Hills, because she’s convinced that one day she’ll head back to college as a nontrad once she figures out what exactly she wants to do. She did some volunteer work at the observatory, the museum, the animal shelter, but none of them ever actually stuck because nothing was fulfilling enough. To pay the bills, she started working in customer service, answering phone calls from people who would really just be better off if they read even a single page of the documentation before calling in to bother her. She isn’t happy there, either, but after a few years she’s built up a lot of goodwill among her peers, enough savings to live off for a month or two if she does have to cut and run, and a customer service voice that’s so sickly sweet it would cause cavities at fifty paces.
When she’s not at work, she’s trying to burn off restless energy with gym visits or smoke breaks, which don’t exactly seem like they go together, but she can’t be bothered to care. A lot of times, when she’s really feeling like she’s bursting with energy and needs to go somewhere to calm down, she’ll head out into the woods and find somewhere secluded to just be for a while—easily one of her healthier habits. She could probably spend more time with work friends to unwind, and she’s not stupid enough to know that she has to be polite and do exactly that every once in a while, but most of them are just work friends. It’s easier to keep to herself so she has fewer distractions while she figures out her own purpose. And she will figure out her own purpose, one way or another, without help from anybody else. No matter what her parents may or may not think of her for throwing away the best opportunity of her life, going back home means failure. She’ll figure it all out herself. She has to.
AU PERSONALITY: The undercurrent of always being willing to jump to people’s defense with her fists from Anna’s childhood has mostly been worn out of her with time and restlessness and maybe a little bit of depression. At her mildest, she’s almost perpetually disaffected, and she’s read a lot of thinkpieces that suggest that it’s because she was never able to live out her rebellious teenage years when she was a teenager. She tries not to think too much about that because the idea that all this is just a phase is frightening and she doesn’t handle fear well.
Partially because she knows something’s wrong but doesn’t know how to fix it, and partially because her canon vendetta against machines won’t exactly fly in civilized society, she’s been directing all of the energy that would normally be outwardly violent into something that has typically been more productive. She’s more plagued with restlessness in this AU and will do a lot of things to try to find a solution for it—odd jobs, volunteer work, even tech support as she searches for some kind of fulfillment. At the time we join her, though, she’s kind of run out of ideas and she knows she’s been letting herself stagnate. That’s making her more irritable and closed-off, but for reasons that are directed inward more than outward. She’s still dealing with guilt, though it’s from persistent thoughts that she made the wrong choice and let down the people who cared about her the most, and she’s still both too stubborn and afraid to reach out to anyone who could actually offer her a real helping hand.
Though she’s coming from the end of route C, her AU personality at this point shares more similarities with the moments just before fulfilling 2B’s dying wish. Once she’s made aware of just how much more there is to the city she’s been living in for eight years, I expect she’ll start opening up more and exhibiting the same kind of emotional softening that she experienced when she merged 2B’s memories with hers. She used to be actually happy, even if she was getting stifled by her parents, and she wants to get back to that place again.
When she moved to the city, though, things started to change. They usually do, but not quite like that; this was Anna’s first experience without her parents—her first real taste of freedom. She didn’t have to study military history. She didn’t have to do a lot of things that her parents had insisted were necessary. It was a pretty cliche story, but she realized that, now that she was a legal adult living a couple hundred miles away from her family, she was kind of the one in control of her own destiny. She kept up her studies, but she let herself indulge in other interests, like the observatory and the woods. She skipped a couple of classes; she kissed a couple of girls. And after a few semesters, without much debt to worry about, she ended up dropping out of college to start figuring out what she actually wanted to do with her life. Her parents still aren’t very happy with her, and things are still tense even most of a decade later. But she’s happier now, more or less.
She still lives in Birch Hills, because she’s convinced that one day she’ll head back to college as a nontrad once she figures out what exactly she wants to do. She did some volunteer work at the observatory, the museum, the animal shelter, but none of them ever actually stuck because nothing was fulfilling enough. To pay the bills, she started working in customer service, answering phone calls from people who would really just be better off if they read even a single page of the documentation before calling in to bother her. She isn’t happy there, either, but after a few years she’s built up a lot of goodwill among her peers, enough savings to live off for a month or two if she does have to cut and run, and a customer service voice that’s so sickly sweet it would cause cavities at fifty paces.
When she’s not at work, she’s trying to burn off restless energy with gym visits or smoke breaks, which don’t exactly seem like they go together, but she can’t be bothered to care. A lot of times, when she’s really feeling like she’s bursting with energy and needs to go somewhere to calm down, she’ll head out into the woods and find somewhere secluded to just be for a while—easily one of her healthier habits. She could probably spend more time with work friends to unwind, and she’s not stupid enough to know that she has to be polite and do exactly that every once in a while, but most of them are just work friends. It’s easier to keep to herself so she has fewer distractions while she figures out her own purpose. And she will figure out her own purpose, one way or another, without help from anybody else. No matter what her parents may or may not think of her for throwing away the best opportunity of her life, going back home means failure. She’ll figure it all out herself. She has to.
AU PERSONALITY: The undercurrent of always being willing to jump to people’s defense with her fists from Anna’s childhood has mostly been worn out of her with time and restlessness and maybe a little bit of depression. At her mildest, she’s almost perpetually disaffected, and she’s read a lot of thinkpieces that suggest that it’s because she was never able to live out her rebellious teenage years when she was a teenager. She tries not to think too much about that because the idea that all this is just a phase is frightening and she doesn’t handle fear well.
Partially because she knows something’s wrong but doesn’t know how to fix it, and partially because her canon vendetta against machines won’t exactly fly in civilized society, she’s been directing all of the energy that would normally be outwardly violent into something that has typically been more productive. She’s more plagued with restlessness in this AU and will do a lot of things to try to find a solution for it—odd jobs, volunteer work, even tech support as she searches for some kind of fulfillment. At the time we join her, though, she’s kind of run out of ideas and she knows she’s been letting herself stagnate. That’s making her more irritable and closed-off, but for reasons that are directed inward more than outward. She’s still dealing with guilt, though it’s from persistent thoughts that she made the wrong choice and let down the people who cared about her the most, and she’s still both too stubborn and afraid to reach out to anyone who could actually offer her a real helping hand.
Though she’s coming from the end of route C, her AU personality at this point shares more similarities with the moments just before fulfilling 2B’s dying wish. Once she’s made aware of just how much more there is to the city she’s been living in for eight years, I expect she’ll start opening up more and exhibiting the same kind of emotional softening that she experienced when she merged 2B’s memories with hers. She used to be actually happy, even if she was getting stifled by her parents, and she wants to get back to that place again.
SAMPLE A TDM thread!